// Build Log  ·  Progress  ·  Updates

Devlog

Documenting everything — Program updates, game updates, mod updates, measurements, models, prints, failures, wins. Real-time progress on what I'm building.

March 11, 2026 · 1:15 PM Update
Soul Collector — Major Visual & UI Overhaul

Massive update to the look, feel, and layout of Soul Collector. Almost every part of the UI was touched.

Soul Collector UI overhaul
Soul Collector after the visual overhaul

Full Visual Restyle
Shifted the entire colour palette from warm brown-black to a deep midnight-purple. New fonts throughout — Metamorphous for titles, EB Garamond for body. All panels now use dark purple gradients with coloured accent borders. HR dividers became glowing gradient rune lines. Scrollbar restyled to match the theme.

Cinematic Intro Screen
Completely rebuilt the intro from scratch. Now features rising soul ember particles on a canvas, blood drips falling from the top, a horizontal scan-line sweep, a white screen flash, the title slamming in with a bounce, three glitch bursts with cyan/magenta splits, an expanding rune divider line, and "Abyssal Ascension" spreading in from a blur. Dev credits (dxxthly, PartlySwedish, BIN, Wayne) fade in with the rainbow flash animation. Auto-dismisses after 8 seconds.

- Nav Bar Reorganised
Replaced the single crowded row of 20 buttons with four labelled category rows — Collect, Power, Social, and Prestige. Ascend and Collapse get their own purple-gradient row. Much easier to navigate.

- Stats Header Redesigned
Two-row dashboard layout. Top row shows player name and live SPS/SPC rates. Bottom row displays all five currencies (Souls, Essence, Shards, Aether, Fragments) as colour-coded pill chips.

- Upgrade Cards Redesigned
Cards now have a proper RPG card structure — a dark body section and a separated cost footer with a coloured top border that glows on hover. Text is centred and wraps correctly on all card types including dynamically generated ones.

- Altar Screen
SPS and SPC shown as styled stat badges. The rift button area has two animated rune symbols in the corners that pulse and rotate.

- Chat Overhaul
New chat window with midnight-purple background, crimson top border, and a subtle purple outer glow. Messages are back to proper inline layout (timestamp → name → message on one line). Dev messages get a red-tinted background. The input area has a styled send button, italic placeholder text, and a red caret. Chat now scrolls to the bottom automatically when opened.

- Online Souls List
Names are now left-aligned with a status dot — green for online, orange for away (inactive 5+ minutes). A heartbeat keeps active players green. Users are sorted online-first.

- Dev Perks in Chat
Dev names now flash red→blue→green→pink with a staggered wave in both the chat messages and the Online Souls list. Links posted by devs are clickable. Links posted by regular users are silently replaced with the official Discord and website links.

March 11, 2026 · 12:05 PM Website
Updated Main Page

STL Downloads section: Added a new card for the Steam Friends Display Stand V4 using the Cults3D product image, with pricing ($8.00), version, dimensions, and a "Buy STL" link — while keeping the existing "Unreleased Design" coming-soon card intact right after it.

Buy Products section: Added a "Featured Products" row of three Etsy product cards above the existing

Preview of the Products Section
March 10, 2026 · 3:00 PM Redesign
Redesigning Steam Friends Tracker Program

Added color, options, summary bar, transition alerts, auto-brightness, row seperator lines along with animation styles.

Left Old Program, Right New Program.
March 09, 2026 · 01:49 AM Update
Devlog Is Live

Set up the devlog page. This is where I'll be documenting everything going forward — Program updates, game updates, mod updates, measurements, model updates, print tests, failures and wins.

Just updating the site as the days go by..

March 02, 2026 · 1:21 PM Model
Model Revised — Working on a more sturdy base

The back was loose and falling out the back. Pulled the model back into Plasticity and resized the inner lip on all four sides.

Also cleaned up some unnecessary geometry on the underside — was adding print time for no reason.

Finished on the second print V4. I like the tilt including the shape. This will be coming soon after V1 sells out.

Exploring Different Models
V1 - V4 - V2 - V3 In Order
February 22, 2026 · 6:30 PM Measurement
Initial Measurements — Started the Model

Measured the product today with calipers. Got all the critical dimensions locked in. Started blocking out the base geometry in Plasticity — nothing fancy yet, just getting the proportions right.

Going to let this sit overnight and come back with fresh eyes before I move to the detail pass.

Measurement photo
Model getting sliced.
Origin · Est. 2024
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