// Build Log  ·  Progress  ·  Updates

Devlog

Documenting everything — Program updates, game updates, mod updates, measurements, models, prints, failures, wins. Real-time progress on what I'm building.

May 10, 2026 · 1:00 PM Update
Slither.io VX28 — Beta 6.0.6 Release

Biggest Slither mod update yet. VX28 (Beta 6.0.6) drops a full combat progression system, persistent stats, daily rewards, and a party system — on top of everything already in the mod.

🔥 Kill Streak System
Chain kills together to trigger escalating streak tiers — Triple Kill, Rampage, Unstoppable, and GODLIKE. Each tier fires animated banners, bonus REP payouts, and global chat announcements. Streak resets on death. The higher the chain, the bigger the reward.

🎁 Daily Login Rewards
Log in every day to collect REP bonuses. Consecutive streaks scale the payout up to 1000 REP. Streak preservation keeps your chain safe.

📊 Lifetime Stats System
Persistent tracking across sessions — Total Kills, Deaths, Games Played, Best Score, K/D Ratio, Login Streaks. Beat your highest score and an animated "NEW PERSONAL BEST" banner fires with a live notification.

🎉 Party System
Generate a temporary 4-digit party code, share it, and friends type /join #### in chat to land on the same server instantly. Auto server switching, clipboard copy, 10-minute expiry, one-click menu button.

🎰 143X Casino, ⚔️ Predator Suite, 🎯 Bounty System, 🏆 Weekly Pass
All the big systems from previous builds are carried forward — Blackjack, Slots, Roulette, Daily Spinner, casino leaderboards, ESP overlay, tactical radar, SpinBot, food bot, bounty hunting, ghost mode, and the full weekly challenge pass with rotating objectives and REP rewards.

🎨 Profiles, Ranks & Guardian
Live particle themes (Ember, Abyss, Matrix, Galaxy), new elite ranks (Mythic Ouroboros, Slither God), and the Guardian Protection System — anti-spam, profanity filter, stylesheet protection, stability fixes.

Slither.io VX28 mod menu
Slither.io VX28 Beta 6.0.6 — mod menu in action
April 3, 2026 · 11:30 AM Release
143X Menu — Among Us ESP & Radar Tool

✨ Shipped the first public release of the 143X Menu — a real-time ESP and radar overlay for Among Us. No setup required, runs as a standalone .exe.

🗺️ Live Radar
Real-time map showing every player's position as it updates. Renders actual character head sprites instead of plain dots — when a player is killed their sprite swaps to a dead body right at the location they were eliminated. Built-in map switcher covers all three maps: The Skeld ✅, Polus ✅, MiraHQ ✅.

👥 Player ESP Table
Full lobby breakdown updating live with every player's name, color and role. Threats are always prioritized — Impostor / Shapeshifter / Phantom / Viper pin to the top of the list in red automatically. Crewmates and variants sit in the middle, Dead / Guardian Angels fall to the bottom.

📌 Overlay Mode
One click makes 143X Menu float on top of Among Us at 85% opacity so you can read it mid-game without ever alt-tabbing. Click again to disable.

🔲 Compact Mode
Toggle the radar off and the window collapses to just the player list — slim, clean and out of the way. Toggle it back on whenever you need the map.

⚙️ Compatibility
Steam v17.3s (build 6803) · Steam only · Windows 10/11 · Python 3.9+ (not needed for .exe). Among Us must be running for the radar to activate — if not detected, the tool waits and connects automatically when the game launches.

143X Menu radar overlay
143X Menu — Live radar with head sprites over Among Us
March 29, 2026 · 12:00 PM Release
Video Impostor — Party Game Launch

Launched Video Impostor — a party game for 3–10 players built around a simple, devious concept. Everyone watches a short video, but one secret player (the Impostor) sees a completely different one. Nobody knows who it is — not even the Impostor themselves.

How it works: Players take turns giving one-word hints about their video. The Impostor tries to blend in by saying something that could fit. After hints, everyone votes on who they think saw a different video. Catch the Impostor = Crew wins. Impostor survives = they win.

Playable locally (pass & play, one device) or online (each player on their own device). Works on desktop and mobile. Available now at mantlesoftware.net/imposter.

Video Impostor game
Video Impostor — 3–10 players · 1 Impostor · Who saw a different video?
Upcoming · Steam Game
Soundwave — Releasing on Steam

A pure tone plays — then silence. Now find your way back to it. Soundwave is a competitive frequency memory game that tests your ear like nothing else. No aim. No luck. Just pure listening skill.

Using a scrolling piano keyboard: hear the tone, memorize it, recreate it, get scored on accuracy. Five rounds. Scored out of 75. Every note matters. Simple to understand — brutally hard to master.

Versus Mode
Challenge friends or random players in real-time. Same tones. Same conditions. Win matches, gain SR, and climb the ranks — Bronze → Silver → Gold → Platinum → Diamond → Master → Legend. Performance matters, not just wins. Global leaderboards track the best.

Game Modes
Ranked Play (5 rounds, full leaderboard tracking) · Chord Mode (root notes + major/minor chords) · Practice Mode (unlimited, no pressure) · Daily Challenge (same tones for everyone, one attempt, compete globally).

Features
34 Steam achievements · 4 sound themes (Sine, Piano, Strings, Flute) · Easy + Hard difficulty · Widescreen / Portrait / Fullscreen · Daily challenge · 7 supported languages · Global leaderboards. Headphones highly recommended.

Some players rely on mechanics. Some rely on reaction time. You rely on your ears. Wishlist on Steam →

Soundwave Steam game
Soundwave — Competitive frequency memory game · Releasing on Steam
March 11, 2026 · 1:15 PM Update
Soul Collector — Major Visual & UI Overhaul

Massive update to the look, feel, and layout of Soul Collector. Almost every part of the UI was touched.

Soul Collector UI overhaul
Soul Collector after the visual overhaul

Full Visual Restyle
Shifted the entire colour palette from warm brown-black to a deep midnight-purple. New fonts throughout — Metamorphous for titles, EB Garamond for body. All panels now use dark purple gradients with coloured accent borders. HR dividers became glowing gradient rune lines. Scrollbar restyled to match the theme.

Cinematic Intro Screen
Completely rebuilt the intro from scratch. Now features rising soul ember particles on a canvas, blood drips falling from the top, a horizontal scan-line sweep, a white screen flash, the title slamming in with a bounce, three glitch bursts with cyan/magenta splits, an expanding rune divider line, and "Abyssal Ascension" spreading in from a blur. Dev credits (dxxthly, PartlySwedish, BIN, Wayne) fade in with the rainbow flash animation. Auto-dismisses after 8 seconds.

- Nav Bar Reorganised
Replaced the single crowded row of 20 buttons with four labelled category rows — Collect, Power, Social, and Prestige. Ascend and Collapse get their own purple-gradient row. Much easier to navigate.

- Stats Header Redesigned
Two-row dashboard layout. Top row shows player name and live SPS/SPC rates. Bottom row displays all five currencies (Souls, Essence, Shards, Aether, Fragments) as colour-coded pill chips.

- Upgrade Cards Redesigned
Cards now have a proper RPG card structure — a dark body section and a separated cost footer with a coloured top border that glows on hover. Text is centred and wraps correctly on all card types including dynamically generated ones.

- Altar Screen
SPS and SPC shown as styled stat badges. The rift button area has two animated rune symbols in the corners that pulse and rotate.

- Chat Overhaul
New chat window with midnight-purple background, crimson top border, and a subtle purple outer glow. Messages are back to proper inline layout (timestamp → name → message on one line). Dev messages get a red-tinted background. The input area has a styled send button, italic placeholder text, and a red caret. Chat now scrolls to the bottom automatically when opened.

- Online Souls List
Names are now left-aligned with a status dot — green for online, orange for away (inactive 5+ minutes). A heartbeat keeps active players green. Users are sorted online-first.

- Dev Perks in Chat
Dev names now flash red→blue→green→pink with a staggered wave in both the chat messages and the Online Souls list. Links posted by devs are clickable. Links posted by regular users are silently replaced with the official Discord and website links.

March 11, 2026 · 12:05 PM Website
Updated Main Page

STL Downloads section: Added a new card for the Steam Friends Display Stand V4 using the Cults3D product image, with pricing ($8.00), version, dimensions, and a "Buy STL" link — while keeping the existing "Unreleased Design" coming-soon card intact right after it.

Buy Products section: Added a "Featured Products" row of three Etsy product cards above the existing

Preview of the Products Section
March 10, 2026 · 3:00 PM Redesign
Redesigning Steam Friends Tracker Program

Added color, options, summary bar, transition alerts, auto-brightness, row seperator lines along with animation styles.

Left Old Program, Right New Program.
March 09, 2026 · 01:49 AM Update
Devlog Is Live

Set up the devlog page. This is where I'll be documenting everything going forward — Program updates, game updates, mod updates, measurements, model updates, print tests, failures and wins.

Just updating the site as the days go by..

March 02, 2026 · 1:21 PM Model
Model Revised — Working on a more sturdy base

The back was loose and falling out the back. Pulled the model back into Plasticity and resized the inner lip on all four sides.

Also cleaned up some unnecessary geometry on the underside — was adding print time for no reason.

Finished on the second print V4. I like the tilt including the shape. This will be coming soon after V1 sells out.

Exploring Different Models
V1 - V4 - V2 - V3 In Order
February 22, 2026 · 6:30 PM Measurement
Initial Measurements — Started the Model

Measured the product today with calipers. Got all the critical dimensions locked in. Started blocking out the base geometry in Plasticity — nothing fancy yet, just getting the proportions right.

Going to let this sit overnight and come back with fresh eyes before I move to the detail pass.

Measurement photo
Model getting sliced.
Origin · Est. 2024
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